#include"Paradise of the Past.h"
void scene() {
	initgraph(1080,810);
	setbkcolor(RGB(173, 216, 230));
	BeginBatchDraw();

}
void dynamicData(player player1) {
	TCHAR buffer2[64], buffer3[64];
	swprintf_s(buffer2, _T("HP: %d"), player1.HP);
	swprintf_s(buffer3, _T("score: %d"), player1.score);
	setcolor(WHITE);
	settextstyle(48, 0, _T("Arrial"));
	outtextxy(0, 50, buffer2);
	outtextxy(0, 100, buffer3);
}
